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WARDOGS weapon damage chart: every gun's damage, RPM, DPS and TTK

WARDOGSStatsUpdated 2026-09-19

This is the full WARDOGS weapon damage chart — base damage, fire rate (RPM), DPS, shots-to-kill (STK) and time-to-kill (TTK) for all 31 weapons, grouped by class. Headline picks: the FAL has the fastest realistic TTK (~85 ms, 2 shots), the AMR-50 hits hardest (~212 damage, one-shot), and the Super-45 is the fastest-killing SMG (~96 ms). Numbers are base values against an unarmoured target — armour tiers and ammo type change shots-to-kill, so treat this as the ceiling. Values are community-datamined and cross-checked; they are Early Access figures and shift with patches.

Interactive weapon chart

Filter by class, rank by DPS, TTK, damage or fire rate, and click any table column to sort. Bars are colour-coded by weapon class.

Class
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How WARDOGS damage works

Damage isn't a single number — the game runs a multiplier stack every time a round lands:

damage taken = base damage × ammo modifier × armour mitigation × hit-zone multiplier × range falloff

The maths behind the chart:

MetricFormula
Shots to kill⌈ effective HP ÷ damage ⌉
Time to kill (burst)(shots to kill − 1) × 60 ÷ RPM
DPSdamage × RPM ÷ 60

Everything below is base damage vs an unarmoured target with FMJ — the best case. It's the fair way to rank raw weapon power; in a real fight, armour and range push the numbers up.

Fastest time-to-kill (the meta picks)

Excluding one-shot snipers and shotguns, these kill quickest at full fire rate:

WeaponClassTTKShots
FALAssault Rifle85 ms2
Super-45SMG96 ms3
PKMLMG99 ms2
SVDDMR117 ms2
BMRDMR128 ms2
SKSDMR144 ms2
GGX 18Pistol144 ms4
AMP-9SMG190 ms4
DeaglePistol200 ms2
M249 SAWLMG204 ms4

The two-shot battle-rifle types (FAL, SVD, BMR, SKS, PKM) dominate raw TTK because they need so few hits — the trade-off is recoil and slower handling. The full-auto ARs and SMGs are more forgiving to land.

Damage chart by class

Sorted fastest-killing first within each class.

Assault Rifles

WeaponDamageRPMDPSShots to killTTK
FAL66.0706777285 ms
M430.88274254218 ms
T-2130.87804004231 ms
A-9130.87213704250 ms
KH-200230.87113654253 ms
Bushmaster M17S30.87093644254 ms
AK7428.66653174271 ms
Galil30.86643414271 ms

SMGs

WeaponDamageRPMDPSShots to killTTK
Super-4534.71255726396 ms
AMP-925.49454004190 ms
PP-19 Vityaz25.48753704206 ms
MP525.48363544215 ms

LMGs

WeaponDamageRPMDPSShots to killTTK
PKM63.5605640299 ms
M249 SAW30.88844544204 ms

DMRs

WeaponDamageRPMDPSShots to killTTK
SVD78.75126722117 ms
BMR66.04685152128 ms
SKS60.14164172144 ms

Snipers

WeaponDamageRPMDPSShots to killTTK
AMR-50 (AX-50)211.9551941Instant
Mosin Nagant108.948871Instant
SV-98108.952941Instant
MK2266.0455021333 ms
Scout Rifle TD30.8168411250 ms

A clean chest hit from the AMR-50, Mosin or SV-98 is a one-shot on an unarmoured target. Armour can push the big bolt-actions to two shots to the body — go for the head.

Shotguns

WeaponDamageRPMDPSShots to killTTK
MP43104.067011611Instant
M12G104.01803121Instant
M500104.0951651Instant

Shotgun damage is the per-pellet total on a full-pellet hit at point-blank range; it falls off hard with distance. The MP43's absurd DPS is its fire rate — up close it's brutal, past a few metres it's nothing.

Pistols

WeaponDamageRPMDPSShots to killTTK
GGX 1825.412535304144 ms
Deagle72.83003642200 ms
M191134.74702723255 ms
Judge52.02121842283 ms
GGX 1725.45242224344 ms

Bow

WeaponDamageRPMDPSShots to killTTK
Compound Bow160.9411101Instant

Best pick in each class

A note on these numbers

WARDOGS hasn't published an official weapon stat sheet, so every figure here is community-datamined and cross-checked across independent trackers — the fire-rate values line up exactly between sources, which is a good sign the base data is right. They're Early Access numbers and BULKHEAD can rebalance any of them in a patch. We update this chart when the community re-measures after a balance update. Damage shown is the unarmoured-target base; against armour, use the shots-to-kill as a floor and switch to AP ammo for the higher tiers.

FAQ

What is the highest-damage weapon in WARDOGS?

The AMR-50 (AX-50) anti-materiel rifle hits hardest at ~212 base damage, a guaranteed one-shot. For fast repeat damage the FAL, PKM and SVD lead their classes.

What is the fastest-killing gun in WARDOGS?

Ignoring one-shot snipers and shotguns, the FAL assault rifle has the fastest time-to-kill at ~85 ms (2 shots), then the Super-45 SMG (~96 ms) and PKM LMG (~99 ms).

Does armour change these numbers?

Yes. The figures here are base damage against an unarmoured target. WARDOGS has four armour tiers plus FMJ/HP/AP ammo, so shots-to-kill rises against armoured players — use AP rounds against high tiers.

Are these damage values official?

No. WARDOGS has not published a stat sheet, so these are community-datamined values, cross-checked across independent trackers. They are Early Access numbers and can change with any balance patch.

How is time-to-kill calculated?

TTK = (shots to kill − 1) × 60 / RPM, in seconds. It is the time from first to final shot at full fire rate, so it ignores reaction and reload time.

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