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WARDOGS artillery & mortar calculator: L81 and SPH-2 elevation (mils)

WARDOGSToolsUpdated 2026-09-20

Paste your gun position and your target's coordinates (the x.., y.. string straight from the game) and this tool gives you the full firing solution — azimuth, distance and elevation in mils — for the L81 mortar or SPH-2 155mm, low or high arc. No coordinates handy? Switch to distance mode and enter the range yourself. Ranges: L81 132–684 m, SPH-2 ~780–2,629 m; 1 game unit = 100 m.

Interactive map — click your gun and target

Pick the map, click where your gun is, then click the target. You get the azimuth, distance and elevation, with your weapon's range rings drawn around the gun.

Map
Weapon
Click to place your GUN
--
Azimuth
--
Distance
--
Elevation (mils)
Topographic map rendered from open contour data (apollyon-sys, MIT). Amber lines = major contours. Dashed rings = your weapon's min/max range. North is up. Tables assume flat ground — range your first shot.

Calculator (paste coordinates)

Prefer to type it in? Paste coordinates from the game, or enter a distance.

Weapon
Arc
Input
Your position
Target
--
Azimuth
--
Distance
--
Elevation (mils)
Paste coordinates straight from the game (the x.., y.. string). Set the barrel to the azimuth and elevation shown. Tables assume flat ground: fire one ranging round, correct, second on target. 1 game unit = 100 m.

How a fire mission works

Artillery in WARDOGS is a three-part solution:

The two guns

WeaponRangeReloadArcNotes
L81 Mortar (buildable 81mm)132–684 m6.5 sSteep only120 damage, 10 m blast. Inside 132 m nothing reaches. Unlocked from a tier-3 FOB.
SPH-2 (155mm self-propelled)~780–2,629 m27 sLow + high450 damage, 20 m blast. ~750 m dead zone around the gun. Low arc is fast and flat; high arc drops over ridges and into courtyards.

Reading the ground

The firing tables assume the gun and target sit at the same height. They don't in a river valley like Bakurani. A shot from the valley floor onto high ground lands short; a shot from a ridge downwards lands long. That's what ranging is for: fire one round, watch where it falls, correct, and land the second on target. The high arc is more forgiving over terrain than the low arc.

A note on the data

The distance-to-mils firing tables here come from the open-source, MIT-licensed wardogs-calculator by apollyon-sys — community-measured Early Access values. They're close, but they're not official and BULKHEAD can retune the guns in a patch. Always range your first shot rather than trusting a single number blind.

FAQ

How do you aim artillery in WARDOGS?

You need range, azimuth (compass bearing, 0 degrees north) and elevation in mils. Paste your gun and target coordinates into this tool and it works out all three; or enter the distance yourself and read the azimuth off the compass.

Can I paste coordinates from the game?

Yes. Copy the x, y coordinate string from the game for your position and your target, paste them in, and the tool computes distance, azimuth and elevation. 1 game unit equals 100 metres.

What is the range of the L81 mortar?

The buildable L81 mortar fires from about 132 m to 684 m, reloads in 6.5 seconds, and only has a steep (high) arc. Inside 132 m no elevation will reach.

What is the SPH-2's range?

The SPH-2 155mm reaches from about 780 m to 2,629 m with a ~750 m dead zone around it. It has a low arc (fast and flat) and a high arc (drops over ridges), and reloads every 27 seconds.

Why did my shell land short or long?

The firing tables assume flat ground. Firing uphill lands short, downhill lands long. Fire one ranging round, correct, and put the second on target.

What are mils?

A mil is the elevation unit WARDOGS uses for the barrel angle. On the L81 a higher mil number is a steeper, shorter shot; the tool converts distance to the right mil for you.

Sick of full servers and queues?

Rent your own WARDOGS server from an approved host and play with your mates on your rules. UK/EU: QONZER (bare metal, no slot fees). Anywhere else: BisectHosting (21 locations). Casual group: xREALM (pay by the hour). Full comparison.

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