BEAKMODEWARDOGS
Beak ModeGameplay › WARDOGS progression explained: six XP tracks, unlocks, cash

WARDOGS progression explained: six XP tracks, unlocks, cash persistence and seasons

Updated 2026-09-10 · Gameplay

No classes, no battle pass. Your cash carries between matches (you start with $10,000). Six XP tracks level from what you do, and levelling a track unlocks more items to buy at the in-match vendor. Hover any shop item to see which track its use feeds. The way you play is the way you unlock.

The six tracks

BULKHEAD hasn't published the track names in one list, but the shop shows which track every item feeds, and beta players saw at least: a primary/weapons track (attachments, flesh and AP ammo), support (RPG at level 5 in the first beta), medical (revive gear), engineering (explosives, building; a FOB kill pays 500), pilot/vehicle, and builder/hammer tiers. Names and exact contents will be confirmed here as the live build shows them.

How unlocks work

What persists

ThingPersists?
CashYes, between matches and sessions
XP levelsYes
Items you boughtNo: bought per life, lost on death
Cosmetics / gold barsYes, earned only

Seasons and wipes

Beta players talk about season wipes and everyone "cashing out" beforehand: gold bars (the cosmetic currency) get expensive late in a season. BULKHEAD hasn't published the Early Access season schedule; this page will carry it when they do.

Monetisation rules, in BULKHEAD's words

What's coming at 1.0

The persistence at Early Access launch is cash. The 1.0 "meta game" adds Player Skills, the Vault, the Black Market, challenges and out-of-session activities (collecting equipment while you're offline). Expected 12–24 months after the September 2026 launch.

FAQ

Does progress carry between matches?

Cash does. XP levels on the six tracks persist too, unlocking shop items. Items themselves are bought per life.

Are there classes?

No fixed classes. Roles are what you buy; XP tracks reward the roles you keep playing.

What is a season wipe?

Periodic resets of the economy. Beta players note cosmetics via gold bars get expensive before a wipe as everyone cashes out.

Is there a battle pass or paid progression?

No. BULKHEAD's stated rules: no monetisation during Early Access, never sell in-game cash or gold bars, never sell camos.

Sick of full servers and queues?

Rent your own WARDOGS server from an approved host and play with your mates on your rules. UK/EU: QONZER (bare metal, no slot fees). Anywhere else: BisectHosting (21 locations). Casual group: xREALM (pay by the hour). Full comparison.

More WARDOGS guides